TinyVM Connect4 Tournament – Specific Matchup
imitate_if_legal
against ret0
This page is about how imitate_if_legal fares as an attacker against ret0. There's a different page for the reverse matchup. For a more general overview, visit the overview page.
This matchup is not deterministic. Some games went differently than others, even though the outcome was always the same.
The Games
Game type #1 (seen 17 times)
Win due to opponent's attempt to move at full column 0. (Executed 71 instructions in total; opponent executed 4 instructions in total.)
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Game type #2 (seen 14 times)
Win due to opponent's attempt to move at full column 0. (Executed 71 instructions in total; opponent executed 4 instructions in total.)
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Game type #3 (seen 13 times)
Win due to opponent's attempt to move at full column 0. (Executed 71 instructions in total; opponent executed 4 instructions in total.)
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Game type #4 (seen 13 times)
Win due to opponent's attempt to move at full column 0. (Executed 71 instructions in total; opponent executed 4 instructions in total.)
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#2 | #1 |
Game type #5 (seen 10 times)
Win due to opponent's attempt to move at full column 0. (Executed 71 instructions in total; opponent executed 4 instructions in total.)
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Game type #6 (seen 9 times)
Win due to opponent's attempt to move at full column 0. (Executed 71 instructions in total; opponent executed 4 instructions in total.)
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#2 | #1 |
Game type #7 (seen 6 times)
Win due to opponent's attempt to move at full column 0. (Executed 80 instructions in total; opponent executed 4 instructions in total.)
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#1 | #7 |
Game type #8 (seen 5 times)
Win due to opponent's attempt to move at full column 0. (Executed 80 instructions in total; opponent executed 4 instructions in total.)
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#1 | #7 |
Game type #9 (seen 3 times)
Win due to opponent's attempt to move at full column 0. (Executed 80 instructions in total; opponent executed 4 instructions in total.)
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#1 | #7 |
Game type #10 (seen 3 times)
Win due to opponent's attempt to move at full column 0. (Executed 80 instructions in total; opponent executed 4 instructions in total.)
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#1 | #7 |
Game type #11 (seen 3 times)
Win due to opponent's attempt to move at full column 0. (Executed 89 instructions in total; opponent executed 4 instructions in total.)
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#1 | #7 |
Game type #12 (seen 1 time)
Win due to opponent's attempt to move at full column 0. (Executed 89 instructions in total; opponent executed 4 instructions in total.)
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#1 | #7 |
Game type #13 (seen 1 time)
Win due to opponent's attempt to move at full column 0. (Executed 80 instructions in total; opponent executed 4 instructions in total.)
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#1 | #7 |
Game type #14 (seen 1 time)
Win due to opponent's attempt to move at full column 0. (Executed 98 instructions in total; opponent executed 4 instructions in total.)
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#1 | #7 |
Game type #15 (seen 1 time)
Win due to opponent's attempt to move at full column 0. (Executed 80 instructions in total; opponent executed 4 instructions in total.)
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#1 | #7 |
This page was last rebuilt on 2023-06-28 02:02:32 CEST.
The raw data on this webpage is also available as a JSON file.